Motivation
Children who suffer from social anxiety disorder are severely impaired in their school and social life. The anxiety leads to social withdrawal, loneliness and other psychological problems in adulthood. Without early treatment, the disorders usually persist. This often has a negative impact on the education and social participation of those affected.
Goals and approach
The VISAKI project research team is therefore developing and evaluating an interactive system for children aged eight to twelve: the platform uses virtual reality (VR) and supports children in practising their social skills in various scenarios in a safe environment with the help of playful elements and immersive experiences. The researchers create interactive gamification elements, complex interaction possibilities and therapeutic scenarios. Several users can support each other in multi-user sessions. Represented by avatars, the children experience a sense of community in these virtual group interactions and improve their social skills. VR enables more intensive and frequent use of the techniques learned. The system also bridges breaks in therapy and increases the effectiveness of the treatment.
Innovations and prospects
The technology can be used in clinics and schools. The project results could contribute to the redesign of therapy for social anxiety disorders and be extended to other mental anxiety disorders and age groups.